Cylindrical Source: X-Axis

Hello,

is there a way to orient a cylindrical source such that it is facing in the direction of the X-axis? (R sweeps through Y-Z and X is the axial direction of the cylinder).
I can’t seem to find a way to do this.

(I am referring to the positioning of the cylinder-circle for sampling locations, not the uvw angle of the created particles).

As an ad-hoc solution, I rotate my entire geometry such that X and Z are flipped, but that’s less than ideal.

Regards,
John

Hi @yrrepy and welcome to the community! If you are talking about the CylindricalIndependent class, unfortunately there is no way to orient that in the direction of the x-axis at present other than the hacky solution you mentioned of rotating the entire geometry. One alternative is to write your own custom source routine that samples spatial positions as you desire.