Hello,
is there a way to orient a cylindrical source such that it is facing in the direction of the X-axis? (R sweeps through Y-Z and X is the axial direction of the cylinder).
I can’t seem to find a way to do this.
(I am referring to the positioning of the cylinder-circle for sampling locations, not the uvw angle of the created particles).
As an ad-hoc solution, I rotate my entire geometry such that X and Z are flipped, but that’s less than ideal.
Regards,
John